Echo's a little lost in the story's Outline right now, and I'm working hard to get her out of there. I have three endings to outline, and then the outline is done! Then the real writing begins.
The bad part of that is that the writing doesn't make for interesting pictures. So, at the same time, I'll be working on character concept art so I have something to show and tell when these updates come along.
Rest assured the outline is as clean as the sketch:
This is Echo, the main character. Her head is too small, because my brain is stuck in Human Proportions Mode and needs assistance from Photoshop, and she looks like every other wolf that's been roughed so far. It's what sketches are for.
I've also outlined the colors I plan to use for her, and I'm going to rough up an actual canyon for her to be standing on and in front of.
Anyway, that's where the project is for today. I should be able to get started on some real, finalized writing this weekend. For the rest of the development schedule:
-- Writing / Character Concepts
-- Menus and Game Screens - both the art and the scripting.
-- Finalized Art - the story will be accompanied by hand-drawn graphics, like a graphic novel, and these will be done one at a time, chapter by chapter.
-- Scripting the variables - these are the points in the story where the player makes decisions that affect parts of the story further along. I'll define them in the "Writing" part of the process, and get them labeled and specified in engine before any other engine scripting is done.
-- Final scripting - using the engine's programming to script all the pieces together; not hard, but time consuming.
-- Packaging - I'll need to determine what platforms the game will run on and package each one accordingly.
And then she'll be all done, not including any post-release bug fixes that'll probably have to occur. The game will be made with the Ren'Py engine, will be a really lightweight program, and will run on PC at least, if not also Mac. I'm also looking to package the game for mobile if possible, since the platform was just made for book-type programs.
There's a long way to go, and only one me, but the hardest part is the writing. Once I'm past that hurdle, most of the rest of it is smooth sailing.
Thanks for reading,